King Jisai Atrys

King of Tyr. Kain's Younger Brother.

Description:

Jisai has long blonde hair often tied in a ponytail. He carries a single oddly curved sword. He wears bright plate armor and a white cape with the crest of Tyr on it. Jisai is the youngest of the Atrys family. He enrolled in the Royal guard to prove himself to his father and his accomplished older brother Kain. He is enthusiastic and a brilliant leader often leading his troops by example.

Bio:

Jisai Atrys the Dutiful

Male Half-Celestial Half-Elf Paladin 12
Lawful Good

Strength 19 (4)
Dexterity 14 (
2)
Constitution 19 (4)
Intelligence 13 (
1)
Wisdom 15 (2)
Charisma 22 (
6)

Size: Medium
Height: 5’ 7"
Weight: 220 lb
Skin: Light
Eyes: Green
Hair: Blond Straight; Beardless

Total Hit Points: 124

Speed: 20 feet [armor]

Armor Class: 20 = 10 +7 [half-plate] +2 [heavy steel] +1 [half-celestial]

Touch AC: 10 Flat-footed: 20

Initiative modifier: 2 = +2 [dexterity]
Fortitude save: +18 = 8 [base] +4 [constitution] +6 [paladin charisma]
Reflex save: +12 = 4 [base] +2 [dexterity] +6 [paladin charisma]
Will save: +12 = 4 [base] +2 [wisdom] +6 [paladin charisma]
Attack (handheld): +16/
11/6 = 12 [base] +4 [strength]
Attack (unarmed): +16/
11/6 = 12 [base] +4 [strength]
Attack (missile): +14/
9/4 = 12 [base] +2 [dexterity]
Grapple check: +16/
11/+6 = 12 [base] +4 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
116 lb. or less
117-233 lb.
234-350 lb.
350 lb.
700 lb.
1750 lb.

Languages: Common Dwarven Elven

Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]

Half-plate armor [heavy; +7 AC; max dex +0; check penalty -7; 50 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]

Feats:

Dodge Endurance Die Hard Quick Draw Urban Tracking (Unearthed Arcana / Eberron)

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 1 =
+1

Balance Dex* 2 =
+2

Bluff Cha 6 =
+6

Climb Str* 4 =
+4

Concentration Con 12 =
+4
+8
Craft_1 Int 1 =
+1

Craft_2 Int 1 =
+1

Craft_3 Int 1 =
+1

Diplomacy Cha 18 =
+6
+8 +2 [half-elf] +2 [Knowledge, nobility]
Disguise Cha 6 =
+6

Escape Artist Dex* 2 =
+2

Forgery Int 1 =
+1

Gather Information Cha 8 =
+6
+2 [half-elf]
Heal Wis 10 =
+2
+8
Hide Dex* 2 =
+2

Intimidate Cha 6 =
+6

Jump Str* -2 =
+4
-6 [speed 20]
Knowledge (nobility) Int 7 =
+1
+6
Knowledge (religion) Int 7 =
+1
+6
Listen Wis 3 =
+2
+1 [half-elf]
Move Silently Dex* 2 =
+2

Perform_1 Cha 6 =
+6

Perform_2 Cha 6 =
+6

Perform_3 Cha 6 =
+6

Perform_4 Cha 6 =
+6

Perform_5 Cha 6 =
+6

Ride Dex 7 =
+2
+5
Search Int 2 =
+1
+1 [half-elf]
Sense Motive Wis 6 =
+2
+4
Spot Wis 3 =
+2
+1 [half-elf]
Survival Wis 2 =
+2

Swim Str** 4 =
+4

Use Rope Dex 2 =
+2

  • = check penalty for wearing armor

Know Religion >=5 ranks gives +2 on turn/rebuke the undead.

First-level Paladin spells: 2 (1+1) per day

Second-level Paladin spells: 2 (1+1) per day

Third-level Paladin spells: 1 per day

Half-Elf:

  • Immune to magical sleep
  • +2 racial bonus on saves vs. enchantments
  • Low-light vision (darkvision if half-drow)
  • +1 racial bonus on listen, search, and spot checks
  • +2 racial bonus on diplomacy and gather information checks

Half-Celestial Template:

  • +4 strength, +2 dexterity, +4 constitution, +2 intelligence, +4 wisdom, +4 charisma
  • Outsider (native)
  • Feathered wings allow flying at double the base speed
  • Darkvision to 60 feet
  • Spells
  • Smite evil
  • Spell resistance 10+HD (maximum 35)
  • Damage reduction
  • Acid, cold, electricity resistance 10
  • +4 on saves vs. poison
  • +4 effective character level

Paladin:

  • Aura of Good
  • Detect Evil
  • Smite Evil (3x/day; add +6 to melee attack roll, paladin levels to damage)
  • Divine Grace (level 2)
  • Lay on Hands (level 2)
  • Aura of Courage (level 3)
  • Divine Health (level 3)
  • Turn Undead (level 4) (9x/day)
  • Special Mount (level 5)
  • Remove Disease (level 6)
  • Code of Conduct / Association
  • High wisdom gains bonus spells daily

Class HP rolled
Level 1: Paladin 10
Level 2: Paladin 9
Level 3: Paladin 6
Level 4: Paladin 1 +1 to charisma
Level 5: Paladin 3
Level 6: Paladin 3
Level 7: Paladin 10
Level 8: Paladin 8 +1 to constitution
Level 9: Paladin 9
Level 10: Paladin 10
Level 11: Paladin 1
Level 12: Paladin 6 +1 to constitution

Jisai Atrys’s Equipment:

73 lb 2 lb _____ 75 lb Weapons / Armor / Shield (from above) Spell component pouch Total

Mount: Warhorse (heavy)

  • Large Animal
  • Hit dice 10d8+30 (75 hit points)
  • Initiative +1 (Dex)
  • Speed 60 feet
  • AC: 22 ( -1 large +1 Dex +12 natural)
  • Attacks: 2 Hooves +11 melee; Bite +6 melee;
  • Damage 1d6+5 (2 hooves); 1d4+2 (bite);
  • Special Qualities: Scent
  • Saves: Fort +11; Ref +8; Will +5
  • Abilities: Str 21, Dex 13, Con 17, Int 8, Wis 13, Cha 6
  • Skills: Listen +7; Spot +7;
  • The mount is entitled to distribute an additional 6 skill points.
  • The animal is entitled to one additional feat.
  • Empathic link; Improved evasion; Share spells; Share saving throws
  • Improved speed
  • Command creatures of its kind

More about Jisai Atrys:

King Jisai Atrys

Darkness Within TeddySchwab